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Tee-Ball and Coach Pitch RULES

                       (Updated for 2017 season)                                                                                                                                

 

The following rulings shall apply to both

TEE BALL and COACH PITCH except

as shown in bold type.

 

TB and CP ELIGIBILITY

A player’s age on December 31 in the just

completed season is the player’s age for the

upcoming season

 

SEASON                                                                                                                                                                               

The TB and CP Leagues will consist

of at least 8 games plus a tournament

after the regular season. 

 

EQUIPMENT

1.     TEE BALL shall use 11” FLEX style softball

2.     COACH PITCH shall use 11” FLEX style softball.

3.     Softball fast pitch bats shall be used

stamped ASA or USSSA.

4.     Each team shall supply their own batting tee.

 

SCOREKEEPER:

scorekeepers should confer with the opposing scorekeeper

after each inning.

 

UMPIRES: 

Metro Sports will handle the officiating for

both the TB and CP leagues. 

 

RULES: 

Rules shall be as in GSLJC with the following exceptions:

 

A.    COACHES

1.     A team shall have a head coach and any

number of assistant coaches as determined by

the head coach.

 

Coaches are restricted from moving down

foul lines to provide instructions.  With the

exception of a “high five”, base coaches shall

not touch, push or pull their runners as players

run the bases. 

2.     TEE BALL LEAGUE                                                                                          

During the regular season games, no more

than two coaches may take the field with

their team and provide defensive

instructions from the outfield positions.

3.     COACH PITCH LEAGUE

During defensive play, the offensive pitcher-coach

shall take the field to pitch to his/her own players. 

The pitcher-coach may communicate with their

batters without leaving the pitching circle.  Such

communication shall be held at a minimum to

avoid delay of game.

4.     Only the head coach, (or in his absence, the                                                                 

designated head coach), has authority to protest

an umpire’s call.

5.     Home teams for the regular season games will be

be assigned on the schedule.  For tournament

games, the coach winning the coin toss at the start of the

game has the option of his team batting first or last.

 

B.    TEAM

1.     Teams shall not have more than 15 players on

their official roster unless approved by the Board.

2.     All players of a given team, present for a game,

shall take part in the entire game unless prevented

from doing so by illness, injury or bathroom break.

The player may re-enter the game at any time and

must resume the player's original place in the

batting order without penalty.

3.     All players of a given team go into the field on

defense each inning.  The number of defensive

players in the infield will be limited to pitcher

(fielding only), catcher, 1st baseman, 2nd baseman,

3rd third baseman and shortstop.   The defense may

include a short fielder who must play behind 2nd base

until the ball is hit.  The remainder of players must

remain in the outfield at least 10 feet behind an

imaginary line connecting the bases until the ball is hit.

4.     The batting order must include all players                                                     

participating in the game, i.e., 9, 10, 11, etc.

5.     At least 8 players of each team (both defensively

and offensively) must be present at game time or it

will be a forfeit for the team with less than 8 players.

6.     If a player arrives after the game has started,

that player must bat in the last position of the

batting order. 

7.     Each batter is required to wear a batting helmet

and to continue wearing it as long as the player

remains on the playing field.

8.     It is mandatory that all catchers will wear full

gear which is: face mask with helmet, shin

guards, chest protector and throat protector.

 

C.    PLAYING FIELD

1.     Playing field will be as follows:

a.     bases shall be 50 feet apart

b.     pitching rubber distance is 27 feet

c.     a circle with 8-foot radius is centered about

the midpoint of the pitching rubber.  This is

to confine the movement of the pitcher-

fielder until the ball is hit by the batter.

d.     an arc of 8 feet, from the back point of home

plate extends between the foul lines.  A

batted ball must travel to this line or beyond

to be in play.  Exception:  See Rule G.2.

e.     a chalk line shall be placed halfway between

    1st and 2nd bases, halfway between 2nd and 3rd

      bases and halfway between 3rd base and home.

 

D.    GAMES                                                                                                                                                                                         

Games will be 1 hour and 15 minutes and will

be concluded after 4 complete innings or during

the inning when the 1 hour and 15-minute time

limit is reached.  In such cases, the entire inning

shall be completed and the game declared official

(unless time has expired and the home team trails

by 11 or more runs.)  In the case of a tie, there is

no tie breaker.  In case of unfavorable field

conditions, 1 inning constitutes a full game.

                                

E.     PITCHING

                TEE BALL LEAGUE – there will be no

              pitching by coaches or players.

     

COACH PITCH LEAGUE – pitching will be inside the

   pitching circle with the coach’s entire body staying

          in the front half of the pitching circle by the coach.

1.     A coach, or someone designated, shall

pitch underhand to his/her own players.

2.     If the coach-pitcher is struck with a hit

ball, the ball is dead.  All runners on base

return to their bases.  Replay the pitch.

3.     If, in the judgment of the umpire, the                                                                              

coach-pitcher intentionally interferes

with a batted or thrown ball, the batter

shall be called out and runners returned

to their original bases.

4.     The pitcher-youth must play even with

or behind the coach-pitcher who will not

interfere with defensive play.  The pitcher-

youth must have both feet within the pitching

circle until the ball is hit.

5.     Quick pitches shall not be allowed.  The

coach-pitcher shall signify beginning

of play by raising the ball with an out-

stretched arm before each pitch.  If, in

the judgment of the umpire, a quick

pitch is made, a “dead ball” shall be called

immediately and play restarted.

6.     Coach-pitchers may communicate with

their batters without leaving the pitching

circle, however, should keep it at a minimum

to avoid delay of the game. 

 

F.     BATTING

1.     The home plate umpire will set-up, adjust

and place the ball on the tee (if necessary).

                     There will be no coach at home plate.

       2.    TEE BALL LEAGUE

A batting tee is set up at home plate and the

batter is allowed 5 swings (and only 5 swings

regardless of how/if/and/or/where) to hit the

ball into fair territory or the batter is retired.

       3.    COACH PITCH LEAGUE

A maximum of 3 pitches will be pitched to a

batter.  If the ball is not hit into play, a batting

tee is set at home plate and the batter is

allowed 3 swings to hit the ball into fair

territory.  If the ball is not hit into fair territory

from the tee, the batter is out and retired.

Upon hitting the ball into fair territory from

the tee, the batter is allowed first base only.

Runners on base may advance 1 base only

in case of an overthrow.

4.     When the 10th batter hits off the tee, that player

is allowed to advance to 1st base only.   Base

runners on 1st and 2nd would advance 1 base only.

A base runner occupying 3rd base would advance

and score unless tagged or forced out at home. 

       5.  Bunting is not permitted.  If, in the judgment of the                                         

            umpire, the batter attempts to bunt the ball, the

            batter will be charged with a swing.

       6.  Sliding is permitted.

       7.  A batter throwing the bat intentionally or unintentionally

            shall be called out.  At the pre-game conference,

            umpires will inform coaches of this ruling which

            will be the only warning. 

       8.  Maintaining proper batter order is the responsibility

            of the head coach and assistants.  Recognizing the

            excitement and eagerness of young players, the

            handling a situation in which a player bats out of

            order will be to recall the batter, return all runners to

            their original bases and replay from the point of error.

       9.  At Bat Clarification (10th batter).  A team shall remain

            at bat until 10 batters have batted.

a)     In the case of the 10th batter, play will continue

       until the third out or the ball is controlled by the

       catcher at home plate. 

1)     After each set of 3 outs, the bases will

       be cleared and the batting order resumed

       and scoring continued.

2)     A run will be scored for each player crossing

       home plate without being put out, except

       when a third out occurs.

3)     In the case of the 10th batter in Coach Pitch,

the half inning will be complete when:

1)     The 10th batter hits from coach-pitcher

with play continuing until a third out or the

ball is controlled by catcher at home plate or

2) 10th batter hits from the tee as outlined in F4

b)     The lead-off batter of the next inning will be the  

batter following the 10th batter of the previous inning.

c)     The scorekeeper/coach of the team at bat is

responsible for informing the home plate umpire

that the 10th batter is at the plate.  If the “at bat”

team fails to notify the umpire of the 10th batter

and the outcome of the play is affected, the play

will be nullified, all runners returned to bases, and

the 10th batter will hit again.

 

G.    FIELDING

       1.    The umpire shall call the ball dead (upraised hand) when

the ball is returned to the pitcher, within the pitching

circle.  Accordingly, each runner attains the base to

which she was advancing at the time of the possession

by the pitcher, if she is over halfway to the next base.

2.     If a player, including the catcher, touches the moving

ball before the ball reaches the 8-foot arc, the umpire

shall declare the ball live and is played out accordingly.

       3.    An overthrow to first or third base which rolls out of the

       field of play, or any other wayward throw which results

in the ball leaving the field of play, shall be deemed a

dead ball.  Each runner shall receive the base to which

she was advancing at the time the throw was made plus

one additional base.  A base runner standing on their

achieved base shall not advance unless forced.

       4.   The field of play is defined as: “The area between the

imaginary lines extending from the backstop parallel

to the foul lines, and continuing through the outfield.”

       5.   The infield fly rule will not apply.

       6.   Once the ball is called “dead”, no further play can                                                                         

             be made prior to next pitch (i.e. if ball is dead,

             pitcher makes a throw to a base to make an out…

             ball is still dead), runner returns to base or

             receives base (if over half way).  Runner may not

             advance further as a result of thrown ball.  Ball is

             not considered “back in play” until hit by batter.

 

H.    BASE RUNNING

1.     Runners may not lead off from a base.  At least

one foot of the runner shall remain in contact with

the bases until the ball is struck by the batter.

There is no base stealing.

2.     If a runner is not on her own base at the time the

ball is hit, the umpire will immediately call the ball

dead.  The runner will be called out and all other

runners will return to their original bases.  Since

the play was effectively dead before the ball was

hit, no pitch will be charged to the batter.

3.     An injury to a player shall result in the immediate

stoppage of play with the base runners achieving

only the base to which they were advancing.  The

umpire is responsible for signaling the cessation

of play based upon an injury.

4.     A base runner hit by a batted ball prior to it being

touched by a defensive player will be called out.

The ball is “dead”, other runners return to bases;

if last pitch, batter is awarded 1st base.  In the case

of the 10th batter, the ball is “dead”, no runs will score

and the inning is complete.

5.     Runners may not advance an extra base on any throw

to any base by any infielder or short fielder who has

played a batted ball.

6.     When a ball is fielded by an outfielder, the following

rules shall apply:

a.      Runners may advance until the kid-pitcher

     controls the ball securely in her glove or

     hand and is standing in the pitching circle. 

b.      Runners who are less than halfway to the

     next base must return to the previous base

                           once the kid-pitcher controls the ball.

c.     Runners who are at least halfway to the next

     base once the ball is controlled by the

     kid-pitcher may continue to the next base.

d.     Once the ball is called “dead”, no further play

     can be made prior to the next pitch (i.e. if ball

     is dead and pitcher makes a throw to a base

     to make an out, ball is still dead), runner returns

                           to the base or receives base (if over halfway).

                           Runner may not advance further as a result of

                           thrown ball.  Ball is not considered “back in play”

                           until hit by batter.

                                                                       

I.      UMPIRES                                                                                                                                                                                                     

1.     Umpires will be assigned to games by

Metro Sports Assn.   Should no umpire/s

              arrive at game time, coaches shall recruit

              parents (1 from each team) to umpire. 

       2.    The umpire behind home plate shall be the umpire

in charge.

       3.    The home plate umpire will set-up and adjust the

tee (as necessary) for each batter.

       4.    The home plate umpire will put the ball into play

by showing it to the fielding team, announcing,

“Play ball” and placing the ball on the tee

for each batter.  (Tee-Ball only)

       5.    The home plate umpire will be responsible for

              removing the batting tee from the home plate area

              after a batted ball.

       6.    The home plate umpire shall call the ball dead

              promptly.  This is to avoid the unnecessary

              continuation of play and confusion.

       7.    Umpire/s shall have complete control of games at all

times.  Umpire/s have the authority to warn coaches,

assistant coaches and/or parents who exhibit

unsportsmanlike behavior or behave inappropriately

during the game and to declare a forfeit and recommend

further action be taken against the offending party.